Commander Horror Stories Sharing Worst MTG Pod Experiences

by redditftunila 59 views
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Hey everyone! I just had an absolutely atrocious Commander pod experience, and I needed to vent and see if any of you guys have been through something similar. Seriously, it was one of those games where everything that could go wrong, did go wrong. From mana screw to bizarre rule interpretations to just plain unsportsmanlike conduct, it was a total train wreck.

My Horrendous Commander Pod Experience

Let me paint you a picture. I sat down at the table with my freshly tuned [[Kinnan, Bonder Prodigy]] deck, feeling pretty confident. I was facing a [[Meren of Clan Nel Toth]] graveyard recursion deck, a [[Feather, the Redeemed]] spellslinger list, and a [[Kaalia of the Vast]] aggro deck. Sounds like a decent spread, right? Wrong.

From the get-go, things felt off. The Kaalia player was clearly running a heavily optimized list, far beyond the power level of the rest of our decks. Turn three Kaalia into turn four [[Master of Cruelties]] is not a fun experience, especially when you're trying to play a fair game of Commander. I felt immediately outgunned and started getting worried about the power level. It's always a bummer when one player's deck is just a whole different level than everyone else's, especially when there wasn't a pre-game discussion about power levels.

The Meren player, meanwhile, seemed to have drawn every single piece of graveyard hate in their deck. Which, okay, fair enough, it's a valid strategy. But they were also incredibly slow-playing, taking forever to make even the simplest decisions. Each turn felt like an eternity, and it completely sucked the momentum out of the game. It’s understandable to think through your plays, especially in a complex format like Commander, but there’s a line between thoughtful decision-making and just plain dragging. When every turn feels like an hour, it really tests everyone’s patience. The slow play, coupled with the Kaalia player’s aggressive start, made for a really unenjoyable experience for the rest of us.

And then there was the Feather player. Now, I love Feather as a commander, the deck can do some really cool stuff. But this player seemed to misunderstand some very basic rules interactions. They tried to cast spells targeting my creatures when they had hexproof, argued about how triggered abilities worked, and generally just created a rules nightmare. It's totally fine to not know every single rule in Magic – there are a lot of them! But when you're actively arguing against the established rules, it really detracts from the fun of the game. We spent more time looking up rulings than actually playing Magic. This situation is also very frustrating because it often forces other players to act as judges, interrupting their own gameplay to correct misunderstandings. It’s better when everyone at the table has a solid grasp of the rules, or at least is willing to accept corrections gracefully.

To top it all off, the Kaalia player started getting really salty when we finally managed to stabilize and start mounting a defense. Accusations of